Sergi Martorell

Motion Designer

Motion Is a decision, not a garnish

Most motion on the web is garnish. An element fades in because fading in is what elements do. A button bounces because bouncing felt nice in the moment. A section slides up because the last three sites did the same. None of it was decided — it was defaulted, copied, left on out of habit.

We treat motion the way we treat color: rationed, intentional, and carrying meaning. Every transition should answer a question. Where did this come from? What's related to what? What deserves your attention right now, and what can wait? If an animation doesn't answer one of those, it isn't doing a job — it's just performing, and performance gets old fast.

Good motion is mostly invisible. You feel that a page is coherent without noticing why, because things move the way your eye already expects them to, at speeds that match their weight. A heavy element should move like it's heavy. A small one should be quick. When the physics feel right, motion reads as intelligence — like the interface understands itself. Bad motion does the opposite. It announces itself, makes you wait, and turns a half-second interaction into a tax you pay on every click.

The discipline is restraint, and it's the same discipline that runs through everything we make. One easing curve used everywhere reads as a system. Five competing ones read as chaos. A single deliberate transition speed makes a product feel considered; a grab-bag of durations makes it feel assembled by committee.

Speed, direction, and timing aren't decoration applied at the end. They're part of the structure, decided alongside the type and the grid and the color — because how a thing moves is part of what it is.

Motion should move things forward. Literally, and otherwise.

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What does a project actually cost?

How long does it take?

Do you work in our industry?

How do we actually work together?

What happens after launch?

What does a project actually cost?

How long does it take?

Do you work in our industry?

How do we actually work together?

What happens after launch?

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